Back to 课程

Business_A-level_Edexcel

0% Complete
0/0 Steps
  1. 1-marketing-and-people

    1-1-meeting-customer-needs
    3 主题
  2. 1-2-market
    5 主题
  3. 1-3-marketing-mix-and-strategy
    5 主题
  4. 1-4-managing-people
    5 主题
  5. 1-5-entrepreneurs-and-leaders
    6 主题
  6. 2-managing-business-activities
    2-1-raising-finance
    4 主题
  7. 2-2-financial-planning
    4 主题
  8. 2-3-managing-finance
    3 主题
  9. 2-4-resource-management
    4 主题
  10. 2-5-external-influences
    3 主题
  11. 3-business-decisions-and-strategy
    3-1-business-objectives-and-strategy
    4 主题
  12. 3-2-business-growth
    4 主题
  13. 3-3-decision-making-techniques
    4 主题
  14. 3-4-influences-on-business-decisions
    4 主题
  15. 3-5-assessing-competitiveness
    3 主题
  16. 3-6-managing-change
    3 主题
  17. 4-global-business
    4-1-globalisation
    5 主题
  18. 4-2-global-markets-and-business-expansion
    5 主题
  19. 4-3-global-marketing
    3 主题
  20. 4-4-global-industries-and-multinational-corporations
    3 主题
  21. 5-exam-technique
    5-1-the-exam-papers
    4 主题
  22. 5-2-business-studies-skills
    1 主题
  23. 5-3-structuring-your-responses
    5 主题
  24. 6-pre-release-preparation
    2025-pre-release-music-industry
    9 主题
课 Progress
0% Complete

Major companies

  • The global music industry is dominated by three very large companies

  • Together, they make more than 65% of global recorded music sales

Universal Music Group

Sony Music Entertainment

Warner Music Group

Universal logo featuring the word "Universal" in bold black letters over a stylised globe, depicting North and South America in black and white.
Red brushstroke swirl above "SONY MUSIC" in bold black letters on a white background.
Blue rounded square with a stylised white 'W' made of three vertical bars, the rightmost being shorter and rounder, resembling an abstract musical note.
  • Universal is the biggest music company in the world

  • In 2023, it made about 32% of all music sales globally

  • Head office is in Amsterdam

  • Owns famous labels like Interscope, Capitol, Republic and Def Jam

  • Artists include Taylor Swift, Drake, BTS, and Billie Eilish

  • It 2023, Sony Music Engtertainment made up about 21% of global music sales

  • Based in New York

  • Owns Columbia, RCA and Epic

  • Artists include Beyoncé, Adele, and Harry Styles

  • It 2023, Warner Music Group made around 13% of global music sales

  • Based in New York

  • Owns Atlantic, Warner Records and Parlophone

  • Artists include Ed Sheeran, Dua Lipa, and Cardi B

  • These three companies work with most of the world’s biggest artists and control many of the rights to their music

  • This gives them significant power when it comes to selling, promoting and licensing songs

Standardisation versus localisation

  • Globalisation means music can now be shared and enjoyed all over the world more easily

Standardisation

  • Lots of hit songs sound similar around the world, especially in pop music

  • English is still the main language used in global hits

  • Many companies use the same type of marketing and promotion in every country

Localisation

  • Local music styles like K-pop (Korean pop), Afrobeats (West Africa) and Latin reggaeton have become popular around the world

  • Music companies are now signing local artists and making content that fits different cultures

    • For example, Universal has started Def Jam Africa and Virgin Music Latin America to support local talent

    • In India, Sony Music produces music in different local languages and styles

Digital distribution networks and partnerships

  • Most music is now shared and sold online using digital platforms.

Streaming services

  • Spotify is the biggest music streaming app, with over 515 million users in 2023

  • Other popular ones include Apple Music, Amazon Music, and Deezer

  • Music companies let these platforms use their music and then get a share of the money (around 50–55% of what the platform earns)

  • Artists are paid about $0.003 to $0.005 per stream

YouTube

  • Over 2 billion people use YouTube every month

  • Many fans discover new songs through YouTube videos

  • Music companies earn money from ads and YouTube Music subscriptions

TikTok

  • Increasingly important for making songs go viral

  • Songs that become popular in short videos can become global hits

  • Music companies work with TikTok to promote new artists and trends

New platforms

Colourful poster for a Roblox concert experience featuring a silhouetted figure with glowing effects, crowd, and vibrant text "Lil Nas X".
  • Games like Roblox and Fortnite are used for virtual concerts

  • Companies like UMG and WMG create interactive events, where fans can join in online

  • This helps connect with young fans in new ways

Revenue streams

  • Music companies now make money in many different ways, not just by selling CDs or downloads

Streaming royalties

  • This is the biggest source of income—about 67% of all recorded music revenue in 2023 (around $18.8 billion)

  • It comes from paid subscriptions and adverts on services like Spotify

Licensing agreements

  • Music is used in TV, films, video games, adverts and social media

  • Music companies sell the rights to use their songs (this is called sync licensing)

    • These deals can be worth thousands or even millions of dollars, depending on the artist and where the song is used

    • They can launch the careers of new artists as well as revive the careers of established artists

    • Kate Bush’s “Running Up That Hill”, originally released in 1985, prominently featured in the fourth season of the popular Netflix sci-fi series Stranger Things. It entered the US Billboard Hot 100 at No. 8 in 2022

Merchandise

  • This includes T-shirts, posters and special items with the artist’s name or image

  • Universal and Warner both have their own merchandise businesses

    • Beyoncé’s 2023 Renaissance tour merchandise made over $30 million alone

Other income sources

  • Vinyl records and CDs remain popular in some countries like the UK, Japan and Germany

    • In 2023, vinyl sales reached $1.2 billion, the highest in 40 years

  • Some companies are also trying new ideas like NFTs, which are digital collectables, and virtual concerts in the ‘metaverse’

    • These new tools help companies earn money in the future and connect with younger fans

Responses

您的邮箱地址不会被公开。 必填项已用 * 标注